Most of the leading esports genres in the world started as mods. Battle Royale? A mod of DayZ. MOBA? A mod of Warcraft 3. Auto-Battlers? A mod of Dota 2, itself a successor to the original Warcraft 3 MOBA mod.
Uri Marchand CEO of Overwolf, a company that helps developers build in-game apps and mods, and Steve Augustine, Director of Software Marketing and Experiences for Intel, join the show to talk about the importance of in-game apps and mods for esports, the creation of the Overwolf Fund a collaboration between Intel and Overwolf and making sure the developers who create these games are supported.
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