Esports Engine has made waves in the industry and outside the industry since its inception in the latter half of 2019 and part of that success came from the work put forth by production and broadcast teams behind the scenes for Esports Engine. Ryan Thompson is the company's Chief Production Officer who has the reigns in how their product gets delivered to their clients' satisfactions. From tournament organizers to large tech companies, the clientele base Ryan helps oversees saw difficulties throughout the pandemic that Esports Engine took on headfirst. After the great success 2020 and 2021 saw, 2022 looks to be an even greater time for Esports Engine and Ryan talks us through the experience of it all from his perspective.
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