Amateur school-centered esports may be in trouble in terms of the options of platforms presented to them, as recently a league operator across High School Esports has sent cease and desist letters to other scholastic leagues playing games they claim exclusivity to. From League of Legends to Mario Kart and more, league operators are struggling to provide games of all kinds to schools under their care. Today we were joined by member of Generation Esports, founders of the HSEL, MSEL, NJCAAE, and other leagues in the educational spaces, to discuss why games exclusivity hurts not just tournament and league organizers in states across the country, but also students served by those organizers in the first place. Mason Mullenioux, CEO, and Jonathan Schrader, VP of Growth, from GenE, are here to tell you why inclusivity of games helps build up the next generation of esports professionals, instead of cutting the options out from under them.
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